#pragma once
#include"Enemy.h"
#include<iostream>
class Weapon
{
	
private:
		virtual void repoSucccess();
		virtual void repoFail();
		int bulletForOneShoot;
		Enemy *enemy;
		int vectorTemp;
public:
		Weapon(int,int,int);	
		int fire(int signall);
		int getRemainOfBullet();		
		const int capacity;
		int bulletcount;		
		int weapontemp=capacity;
		int result = 0;	
		int sumOfBullet;
		int j = 0;

};